![]() ![]() The money situation could be more accurate too, with much less to begin with, characters growing their own food, and not being able to afford to buy meat. I think it would also be useful to add temperature and weather, so there was a sense of warmth or cold - even snow and ice to hamper the quests. Ideally I'd like to be able to extend buildings myself, and I'd like a progress bar for quests and for Watcher accomplishments. If I was going to suggest some improvements. The quests have been interesting, and it is a good way to relax. #The sims medieval playstation 3 plus#On the plus side - this loads much quicker than the Sims, and I've had no issues with bugs or glitches. ![]() That seems to be improving as my heros / heroines are getting a few levels up - and I would be interested to hear from anyone who has gone into double figures on the levels, to see how they are finding the gameplay. I've played it a bit more - and I do enjoy it, but the early quests did get a bit boring. She played it four times, and has now lost interest. My 10 year old daughter begged to be allowed to play. Many of the comments already made on game play are interesting. There is a reasonable amount of educational stuff in here for kids with a real sense of different foods, cooking, room and building layouts, entertainment, medical techniques and in extending vocabulary with words such as "hubris" (one of the traits). As such, I'd be inclined to think that 12 is a bit over the top. I do like the fact that the characters here get drunk and throw up - which never seems to affect my Sims in the Sims 3 (although maybe I don't let them drink enough?). There is also violence, such as fights and swordfights - although without any gore, and a reasonable amount of accessible alcohol. Your Sims can "woohoo", and have babies, which grow to be children. As someone who tends to create "perfect" people, I really liked being forced to give them a flaw. Your characters get two good traits, and must have one bad trait. ![]() You can alter your characters though, in a similar way to the Sims. Similarly, you can't build, or extend existing buildings, which was slightly disappointing. There is scope to furnish buildings, although furnishings are already provided, so there doesn't feel like "much" to do. Achieving these, or not, affects the character's mood. Added to this, your characters have daily duties to try to perform, such as using the training dummy for 2 hours (for the knight or monarch), evangelising for 2 hours (for the priest), gather leeches 3 times (physician), gather inspiration from 2 Sims (bard). ![]() There are also "Watcher" accomplishments to gather, such as gathering herbs 50 times, composing 50 poems, having each hero solving two quests, or, in my case, establishing a large kingdom with a low self esteem. The game mainly centres around choosing quests and solving them. However, you can only play one or two per quest. You start with one hero / heroine, and accumulate more. You play as the "Watcher" - a god like entity which has control over a hero or heroine. The Sims Medieval is less of a "Sims" game, and a bit more of an adventure style game. ![]()
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